Say What Now?!®
How to play the word-party game where pronunciation beats spelling
How to play
Scroll through the guide below.
There's no paper rulebook in the box. This page is the rulebook, and we've left room for you to bend the rules and make the game your own. Got a house rule you love? Share it with us.
Read the rules as text
- Each player starts with 5 consonant cards (purple) in their hand.
- Flip 3 vowel cards (green) face up for everyone to use.
- Flip 1 round card face up. It sets the goal for your word (Category, Question or Construction).
- Use your consonant cards (purple) and the vowels on the table to think of a word that matches the round card's goal. It's how the word sounds, not how it's spelled.
- Place your chosen consonant cards face down. Leave the vowels where they are.
- When everyone has put down their cards, announce your predicted score. Add up the points in the corner of each card you're using, vowels included (Yellow 1, Blue 2, Red 3, Green 4). This locks in your choice.
- Reveal from lowest to highest predicted score. Say your word out loud. Creative pronunciation is encouraged.
- If you doubt someone's word, shout "Say What Now?!" They must defend it. No phones, no looking things up. If the group deems it valid, the points stand. If not, they're out of this round. If something has been allowed, that house ruling stands for the rest of the game.
- The highest valid score that matches the round card wins the round and takes the round card. If players tie, the player who used the most cards wins the round. If that's the same too, the group decides the winner. A dance-off? A rap battle? You decide!
- Discard the consonant cards that were used and the three vowel cards. Each player draws back up to five consonant cards, then a new round starts.
Winning: the game ends when one player reaches 4 round cards (3-4 players) or 3 round cards (5-6 players).
Pro tip: if the group allows a pronunciation, it's valid. Sound beats spelling, so get creative!
Want a one-page cheat sheet? Open the quick reference (PDF)
Chaos cards
Optional cards to add extra mayhem. Not into chaos? The game works perfectly without them.
Read the Chaos rules as text
- Deal 2 Chaos cards to each player at the start. Keep them hidden from opponents.
- Each player can only play one per round.
- Chaos cards take effect immediately unless stated otherwise. If several are played, resolve them in the order they were played.
- Once played or discarded, a Chaos card is removed from the game and never replaced.
Chaos cards let you mess with other players, steal points, change rules mid-round and generally cause delightful mayhem. Perfect for groups who love a bit of strategic backstabbing!
House rules
We're Casa Tea Games because we home-brew our games. Every group ends up with its own way of playing, so tell us yours and other players can give it a go.
Rules from players
Share your house rule
Rule received!
Thanks for sharing. If it's a keeper, we'll put it on the wall (Larry will taste-test it first).
What's in the box?
Vowel Cards 38
Green cards with vowels - these are shared by all players each round
Consonant Cards 64
Purple cards with consonants - your hand of 5 cards to build words
Round Cards 42
Rainbow cards with categories, questions, and challenges
Chaos Cards 24
Optional cards to add extra mayhem (for those who love chaos!)
Optional GameplayQuestions About Say What Now?!
Absolutely not! That's the whole point. This game is about pronunciation, not spelling. If you can say it confidently, you're golden.
No. Chaos cards are optional, and the game works perfectly without them. Add them if your group loves a bit of strategic backstabbing.
Please do! Home-brewing is what we're all about. Send yours in through the house rules section and we might share it with other players.
It depends on your kids! The game requires creative thinking about phonetics and pronunciation. Players need to be comfortable 'breaking spelling rules' (like using KS to make an X sound) and defending their choices with confidence. Younger players who are still learning standard spelling might find this confusing rather than fun. That said, if you have a particularly clever 8 year old who loves wordplay, they might enjoy it!
Usually 30-45 minutes, but it depends on how much you argue over pronunciations (which is half the fun).
Not really! Most word games test vocabulary or spelling. Say What Now?! is all about confidence, bluffing, and pronunciation. Think party game meets word game.